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Plane

Senior Product Designer

United States
Senior · FullTime · Product and Design
POSTED 17 AUGVERIFIED 2H AGO
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Pay · market
$128k–$208k
p25–p75 · n=565
Open for
78d
since 17 Aug
Visa
UK
licensed sponsor
Hiring · 30d
34
0 net · open roles

About Plane

Plane's mission is to build the infrastructure the world's work runs on. Every organization runs on three things: the projects it's driving, the knowledge it keeps, and the requests it fields. Plane brings all three into one open, adaptable platform: simple enough for any team to adopt, dependable enough for organizations to build on. And we are building it for a future where humans and AI agents do that work together.

Plane began in public on GitHub at the end of 2022. Since then it has grown into a work management platform used by teams around the world: 55,000+ stars, 5,000+ forks, and a contributor community that reads our code and files our issues. Organizations run Plane as a managed Cloud service, on their own infrastructure, or inside fully isolated environments. Building in the open keeps us close to users and raises the standard for everything we ship.

Plane is the #1 work infrastructure in aerospace, defense, financial services, and other regulated industries: organizations whose requirements for control, auditability, and data residency rule most software out. When the strictest buyers pick a system of record, that choice means something. Adoption is growing fastest on Plane Cloud and in sovereign clouds, deployments that keep everything inside a country's own borders and rules.

Plane is backed by top investors and built across San Francisco, London, and Hyderabad. We work in tightly knit teams, stay close to users, and care about the visible product as much as the unglamorous details that make software dependable. People own problems end to end, and we add process only when it helps the work.

Humans and agents

We believe the next decade of work will be done by humans and AI agents together. Not agents replacing people, and not a chat window bolted onto software built for humans clicking around, but both working in one system of action, where an agent's work is as visible and as accountable as a person's.

Most software treats AI as a feature. We treat agents as a kind of worker, and that changes what the system underneath has to be. Agents are only as good as the context they can see and the state they are allowed to change, so shared context, explicit state, durable history, and accountable action are not items on our roadmap. They are the product. Plane is built so that when an agent acts, the humans responsible can see what happened, why, and on whose authority, and the record survives.

This is what the infrastructure is for: making the future where humans and agents work together useful, legible, and fully within the organization's control. Every role at Plane is some part of building that.

About the Role

Plane is used to plan and track work for thousands of teams, from three-person startups to engineering orgs running self-hosted instances we'll never log into. You'll own product design for the surfaces people use every day — issues, cycles, project views — where small friction compounds across thousands of workspaces. You'll work alongside product managers, engineers, and researchers in a small team spanning San Francisco and Hyderabad, and your interface decisions will show up in public GitHub issues within days of shipping. This role exists because we're past the point where a small team of designers can hold the product and the roadmap in their head, and we need someone to take real ownership of a slice of it.

What You'll Do

Own the design of core workflow surfaces (issues, cycles, views) end to end — from problem framing through high-fidelity spec, with the judgment calls in between being yours to make.

Decide where Plane's design system bends and where it holds. You'll build new patterns when the system doesn't have an answer, and push back when a one-off request would fragment it.

Run usability tests and read the resulting friction points as design problems, not just bug lists — then reprioritize your own roadmap based on what you find.

Design for two audiences at once: people using Plane's cloud product and people running it self-hosted on infrastructure and screen sizes you can't control or predict.

Source · PlaneFirst seen 2 NovOriginal ↗