Skip to content
BULKHEAD

SENIOR BIOME ARTIST

Derby, United KingdomUnited Kingdom
Senior · Art
POSTED 30 OCT
Apply Ask
Role
10 days opentrue age
Posted 30 Oct
Pay
£48k–£88kno pay posted
Market p25–p75
£48k–£88k
United Kingdom · n=90 · 365d to 6 Nov
CompanyBULKHEAD →
12open roles
Opened · 30d
+0
Closed · 30d
−0
3d of snapshots · 30d window
Market
28,554open · Senior Other
Opened · 7d
+1,5535% of open
All other
623,775open
All tracked boards · live 10 Nov · n=28,554
Visa
✓licensed sponsor
UK licensed sponsor
✓Worker (A rating)
Checked 9 Nov

As a Senior Biome Artist at BULKHEAD, you will play a key role in crafting visually compelling, immersive environments that define the quality of our worlds’ biomes. You’ll take full ownership of major environment spaces, from organic asset creation to the assembly of large-scale worlds using our in-house landscape tooling, ensuring they meet the artistic vision and technical performance benchmarks of the project.

You will bring strong visual instincts and technical precision, driving scene development from reference gathering through to engine integration. Your work will reflect a deep understanding of form, scale, composition and fidelity, with a proactive approach to problem-solving and innovation.

As a senior team member, you’ll collaborate closely across disciplines, contributing confidently to planning discussions and production alignment. You’ll give and receive constructive feedback, making informed decisions that balance creative and practical needs, and you’ll mentor junior and mid-level artists to uphold and elevate team standards.

This role offers the opportunity to influence visual direction, refine pipelines and contribute meaningfully to the success of both the project and your teammates, while continuing to grow as a creative and technical leader.

What you’ll do

Own and build large-scale biomes and environments, working with the Art, Concept and Level Design teams

Define biome rules and ecosystems that govern how vegetation, terrain and props are placed across the world

Build and maintain landscape master materials, procedural foliage placement and shader libraries in UE5

Set and maintain studio-wide vegetation standards in SpeedTree, keeping all organic assets consistent and high quality

Own foliage performance, balancing visual fidelity against performance budgets with the technical art and engineering teams

Lead visual research, prototyping and previsualisation to drive creative direction for major environment themes

Act as the main point of contact for landscape and foliage art, tracking milestones and communicating clearly with Production and stakeholders

Lead small teams and mentor artists at all levels through feedback, coaching and knowledge-sharing

What we're looking for

A portfolio demonstrating large-scale natural environments and organic asset work

Expert understanding of up-to-date game art processes, limitations and dependencies

Experience working in UE5 on large-scale environments using Nanite Expert in organic 3D asset creation using industry software packages (including SpeedTree and ZBrush or equivalent)

Experience with landscape materials, foliage scattering and procedural content creation

Expertise in world building, with a strong understanding of level design requirements and limitations

Bonus Points for

Experience with PCG framework

Experience with photogrammetry

Source · BULKHEADFirst seen 7 NovOriginal ↗