# Researcher - Procedural Graphics at Huawei Technologies Canada Co., Ltd.

> Onsite · Canada · Unspecified · Software engineering · open. Source: https://alderhq.app/jobs/recruitee%3Ahuaweicanada%3A2682052 (read 2026-11-09).

## Facts (observed)

- Company: [Huawei Technologies Canada Co., Ltd.](https://alderhq.app/companies/huawei-technologies-canada-co-ltd)
- Location text: Vancouver, British Columbia, Canada
- Where it can be done from (inferred): Onsite · Canada (evidence: "Location: Vancouver, British Columbia, Canada")
- Posted: 2026-07-20 (112 days ago)
- First seen by alder: 2026-11-07 · last verified: 2026-11-07
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://huaweicanada.recruitee.com/o/researcher-procedural-graphics
- Skills listed (inferred): Python, C++

## Pay and sponsorship

- Posted pay: CAD 106k–CAD 156k per year (from the description)
- Market band for similar posted roles (Vancouver, n 22): p25 CAD 91k, median CAD 135k, p75 CAD 151k

## Description (the employer's text)

Huawei Canada has an immediate 12-month contract opening for a Researcher.

### About the team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

### About the Job

Develop and implement visual effects shaders, and procedural textures/geometry from scratch.

Create graphics demos and technology prototypes to validate new algorithmic techniques.

Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.

Build custom tools to streamline and automate the shading creation process.

### Requirements

### About the ideal candidate

Master or PhD in Computer Science

At least 3 years of proven experience in high-end shading graphics

Creativity and comfort in exploring and inventing novel algorithms

Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)

Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.

Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods

Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification

Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus

Programming languages: GLSL, GLES, C++, Python. SLANG is a plus

Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued

A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.

The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/recruitee%3Ahuaweicanada%3A2682052 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
