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Huawei Technologies Canada Co., Ltd.

Intern Engineer - Game Engine System

Edmonton, Alberta, CanadaOnsite · Canada
Intern · internship · Software-Hardware System Optimization Lab
POSTED 3 JUNVERIFIED 17H AGO
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Role
157 days opentrue age
Posted 3 Jun
Pay
CAD 60k–CAD 69kno pay posted
Market p25–p75
CAD 60k–CAD 69k
Canada · n=20 · 365d to 6 Nov
CompanyHuawei Technologies Canada Co., Ltd. →
187open roles
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All tracked boards · live 8 Nov · n=1,692
PythonC++

Huawei Canada has an immediate Intern opening for an Engineer.

About the team

The Software-Hardware System Optimization Lab focuses on research and innovation in power efficiency and performance optimization for consumer devices. By leveraging the talents and capabilities of local academia and our team, we aim to build system-optimization capabilities for software and hardware across edge AI, multimedia, graphics, mobile gaming, and system software domains, thereby enhancing the user experience and performance competitiveness of Huawei's consumer device products.

About the job:

Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.

Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.

Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.

Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.

Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.

Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.

Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.

Requirements

About the ideal candidate

BSc or MSc in Computer Science, Engineering, or a related field.

Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).

Demonstrable experience integrating external C/C++ libraries into a large codebase.

Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.

Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.

Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.

Familiarity with a scripting language like Python for tooling and automation is an asset.

Additional Information

Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs.

All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.

Source · Huawei Technologies Canada Co., Ltd.First seen 7 NovOriginal ↗