# Animation Engineer - EmptyVessel at deCircle

> Remote · United States · Unspecified · Software engineering · open. Source: https://alderhq.app/jobs/recruitee%3Adecircletalentpartner%3A1699497 (read 2026-11-08).

## Facts (observed)

- Company: [deCircle](https://alderhq.app/companies/decircle)
- Location text: Austin, Texas, United States
- Where it can be done from (inferred): Remote · United States (evidence: "Location: Austin, Texas, United States")
- Posted: 2024-05-03 (919 days ago)
- First seen by alder: 2026-11-04 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://talent.makerdao.network/o/animation-engineer-emptyvessel
- Skills listed (inferred): C++

## Pay and sponsorship

- Posted pay: not posted
- Market band for similar posted roles (Austin, n 123): p25 $140k, median $185k, p75 $212k

## Description (the employer's text)

Empty Vessel is an emerging game development studio focusing on immersive gaming experiences. With a commitment to crafting captivating narratives and engaging gameplay, we're dedicated to pushing the boundaries of interactive entertainment. As we expand our presence in Europe, we're seeking talented individuals to join our growing team and contribute to our exciting projects.

Position Overview:

We are seeking 1-2 mid-level Animation Engineers with exceptional Unreal Engine 5 expertise to join our team in Europe. The ideal candidates will possess a strong background in animating within Unreal Engine, with a focus on creating immersive experiences for players. Candidates should have experience with animation systems, interaction with environments, and troubleshooting technical issues.

### Responsibilities

Develop and maintain an animation system within Unreal Engine, facilitating player interaction with environments.

Ensure seamless interaction between characters and environments, optimizing performance and visual fidelity.

Collaborate closely with animation creators to implement animations effectively within the game environment.

Troubleshoot and debug game crashes, utilizing knowledge of C++ and Unreal Engine to identify and resolve issues promptly.

Utilize Autodesk Maya for keyframe animation and animation techniques, implementing key poses to enhance character movement.

Work within Visual Studio IDE to write and optimize code, ensuring smooth integration with the game engine.

### Requirements

Strong proficiency in Unreal Engine 5, with experience developing and implementing animation systems.

Experience with Autodesk Maya for keyframe animation and animation techniques.

Proficiency in C++ and familiarity with Visual Studio IDE.

Prior experience with shipping a shooter game, preferably an AAA title, demonstrating a deep understanding of large, complex game development processes.

Excellent problem-solving skills, with the ability to troubleshoot and debug technical issues efficiently.

Strong communication and collaboration skills, with the ability to work closely with animation creators and other team members.

Ability to thrive in a fast-paced environment, with a commitment to meeting project deadlines and delivering high-quality work.

---
Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/recruitee%3Adecircletalentpartner%3A1699497 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
