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11 bit studios

Senior / Expert Technical Artist (Frostpunk 1886)

Warszawa, Mazowieckie, PolandHybrid · Poland
Senior · fulltime_permanent · Art
POSTED 21 AUGVERIFIED 12H AGO
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Pay · market
€57k–€85k
p25–p75 · n=11
Open for
78d
since 21 Aug
Hiring · 30d
6
+1 net · open roles
Node.js

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis?

Create high-quality materials and shaders in UE5.

Build and maintain Blueprint- and code-based tools for the art team.

Create and update documentation for tools, workflows, and engine limitations.

Help with optimization, profiling, and debugging in the final product.

Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

Requirements

What will help you succeed in this role?

For a senior position

Good knowledge of UE materials and shading workflows.

Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

Experience with UE Blueprints for tools or gameplay-supporting systems.

Practical approach to problem-solving and a good understanding of optimization.

At least one shipped title or completed commercial project.

For an expert position, we also require

Deep, production-proven knowledge of UE5 materials, shaders, and rendering.

Experience designing scalable material, shader, and technical art workflows.

Strong understanding of GPU performance, profiling, and optimization.

Ability to take ownership of complex technical and visual problems and drive them to resolution.

Experience mentoring other artists and defining technical best practices.

Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.

Nice to have

Knowledge of VFX or lighting.

Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

Familiarity with shader languages such as HLSL or GLSL.

Background in 3D software such as Blender, 3ds Max, or Maya.

Experience working closely with both artists and programmers.

What we offer?

Health and Wellness

psychological support/care

private medical package

Multisport

Development

team training budget

in-office library

Our office

near Metro Stadion Narodowy and Dworzec Wschodni stations

dog-friendly

in-house gym

no dress code

car and bike parking

chill zone

video, board and arcade games

Working conditions

flexible working hours

hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

20 or 26 days of fully-paid holiday leave

international working environment

Events and more

attendance in game dev events

relocation budget for candidates from abroad

referral program

annual company events

merch/swag

Source · 11 bit studiosFirst seen 4 NovOriginal ↗