# Technical Animator at Spinplaygames

> Remote · United States · Unspecified · Other · open. Source: https://alderhq.app/jobs/pinpoint%3Aspinplaygames%3A612304 (read 2026-11-13).

## Facts (observed)

- Company: [Spinplaygames](https://alderhq.app/companies/spinplaygames)
- Location text: Nevada or Texas -- REMOTE, Nevada
- Where it can be done from (inferred): Remote · United States (evidence: "Location: Nevada or Texas -- REMOTE, Nevada")
- Posted: already open when tracking began; date unknown
- First seen by alder: 2026-11-07 · last verified: 2026-11-10
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://careers.spinplaygames.com/en/postings/67804d60-98e3-4310-93de-abf420a46c17

## Pay and sponsorship

- Posted pay: not posted

## Description (the employer's text)

Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time. Relocation assistance is available.

The Technical Animator is responsible for liaising between the creative and programming teams to optimize animation assets for export. Our ideal candidate will have a blend of technical knowledge and applied hands-on skills. SpinPlay Games Technical Animators are natural problem solvers and clear communicators who pay attention to details.

### Responsibilities

- Manage the technical animation pipeline from initial asset setup through final export, ensuring efficient workflows, accurate JIRA tracking, organized project files, and timely development handoffs.
- Prepare production-ready Spine files, including skeletons, skins, tracks, and constraints, while providing hands-on animation support and integrating existing assets.
- Review and optimize animation assets to ensure clean project structures, efficient rigging, texture management, and adherence to performance and quality standards.
- Serve as the technical liaison between Art, Design, and Development teams, ensuring animation assets are implemented correctly and align with game design requirements.
- Critically evaluate game design documentation, identify technical limitations or missing requirements, and proactively recommend solutions to support production readiness.
- Lead technical art syncs, oversee asset reviews and exports, and ensure developers have the files, documentation, and guidance needed for successful implementation.
### Skills

- Minimum 4 years experience using Spine, ideally without use of the mesh tool
- Minimum 4 years experience in 2D animation, drawing and illustration
- Experience in slot machine games (mobile platform) required
- Applications without a 2D animation portfolio will not be considered.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/pinpoint%3Aspinplaygames%3A612304 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
