# Senior Graphics Programmer, Mobile (iOS/Android) at PlayStation

> Remote · United States · Senior · Mobile · open. Source: https://alderhq.app/jobs/greenhouse%3Asonyinteractiveentertainmentglobal%3A5849862004 (read 2026-11-06).

## Facts (observed)

- Company: [PlayStation](https://alderhq.app/companies/playstation)
- Location text: United States, San Diego, CA; USA-TX-Telecommute
- Where it can be done from (inferred): Remote · United States (evidence: "Location: United States, San Diego, CA; USA-TX-Telecommute")
- Posted: 2026-04-07 (212 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5849862004
- Skills listed (inferred): C++, Swift/iOS, Android

## Pay and sponsorship

- Posted pay: $172k–$258k per year (from the listing's pay field)
- Market band for similar posted roles (San Diego, n 4): p25 $84k, median $130k, p75 $181k

## Description (the employer's text)

### Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

### Senior Graphics Programmer, Mobile (iOS/Android)

### PlayStation Studios / San Diego Studio

### Why PlayStation? Why San Diego Studio?

Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.

In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.

You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.

### Responsibilities

Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)

Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations

Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware

Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities

Work with platform-specific graphics APIs and technologies such as Metal and Vulkan

Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures

Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams

Debug graphics issues across different chipsets and vendors

Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation

### Required Qualifications

Bachelor's degree in Computer Science, Mathematics, or a related technical field

5+ years of experience programming in C++ with a focus on performance-critical applications

Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan

Proficiency in GPU shader programming and optimization for mobile platforms

Strong foundational math skills, especially linear algebra, geometry, and trigonometry

Hands-on experience with graphics profiling and debugging tools for mobile development

Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions

Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

---
Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/greenhouse%3Asonyinteractiveentertainmentglobal%3A5849862004 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
