# Principal UX Designer\_MONOPOLY GO! at Scopely

> Hybrid · Spain · Principal · Design · open. Source: https://alderhq.app/jobs/greenhouse%3Ascopely%3A5447712008 (read 2026-11-03).

## Facts (observed)

- Company: [Scopely](https://alderhq.app/companies/scopely)
- Location text: ES - Barcelona, Spain; Barcelona
- Where it can be done from (inferred): Hybrid · Spain (evidence: "Location: ES - Barcelona, Spain; Barcelona")
- Posted: 2026-10-21 (13 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-03
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://job-boards.greenhouse.io/scopely/jobs/5447712008?gh_jid=5447712008
- Skills listed (inferred): Go

## Pay and sponsorship

- Posted pay: not posted
- H-1B filings at this company for similar roles, FY26: 2 ([US DOL OFLC LCA disclosure data](https://www.dol.gov/agencies/eta/foreign-labor/performance))
- Licensed UK sponsor: registered as "Scopely UK Limited" (checked 2026-11-03, [register](https://www.gov.uk/government/publications/register-of-licensed-sponsors-workers))

## Description (the employer's text)

Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

### What You Will Do

In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.

- Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation
- Identify opportunities to improve the player experience through product thinking, player insights and data
- Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities
- Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early
- Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities
- Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game
- Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions
- Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art
- Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions
- Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture
### What We’re Looking For

- 8+ years of experience designing user experiences for games
- Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology
- Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions
- Experience independently owning complex product areas and driving work forward
- Expertise creating prototypes to validate ideas, identify risks early and iterate quickly
- Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals
- Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines
- Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture
- Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making
- Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward
- Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline
### Bonus Points

- Expanded opportunity for candidates with experience directly managing or mentoring UX designers, with the ability to support individual growth while leading by example through strong hands-on design craft
### About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/greenhouse%3Ascopely%3A5447712008 and the date you read it. Observed facts come from the employer's public job board; location reach, level, family and skills are inferences.
