# Senior Engineer\_MONOPOLY GO! at Scopely

> Hybrid · Spain · Senior · Other · open. Source: https://alderhq.app/jobs/greenhouse%3Ascopely%3A5433011008 (read 2026-11-04).

## Facts (observed)

- Company: [Scopely](https://alderhq.app/companies/scopely)
- Location text: ES - Barcelona, Spain; Barcelona
- Where it can be done from (inferred): Hybrid · Spain (evidence: "Location: ES - Barcelona, Spain; Barcelona")
- Posted: 2026-10-02 (33 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://job-boards.greenhouse.io/scopely/jobs/5433011008?gh_jid=5433011008
- Skills listed (inferred): Go, C#/.NET, Docker

## Pay and sponsorship

- Posted pay: not posted
- Market band for similar posted roles (Barcelona, n 6): p25 €91k, median €91k, p75 €92k
- H-1B filings at this company for similar roles, FY26: 5, median offered wage $170k ([US DOL OFLC LCA disclosure data](https://www.dol.gov/agencies/eta/foreign-labor/performance))
- Licensed UK sponsor: registered as "Scopely UK Limited" (checked 2026-11-03, [register](https://www.gov.uk/government/publications/register-of-licensed-sponsors-workers))

## Description (the employer's text)

Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team in Barcelona on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

### What You Will Do

- Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world's most successful mobile games
- Own features and systems from design through release and live operation
- Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience
- Build clean, performant, testable code across a variety of systems, including gameplay, LiveOps tooling, backend integration, and more
- Improve content pipelines and automate workflows to help other crafts ship content safely
- Investigate live-game incidents and unfamiliar issues, identify root causes, and turn the learning into better monitoring and fewer repeat failures
- Prototype new features and systems, and use AI to improve how the team works, from everyday workflows to collaboration and delivery
- Mentor less experienced engineers through code review, pairing, and feedback
- Learn from (and with) a world-class engineering org, while helping shape the future of how we work
### What We're Looking For

- Solid programming fundamentals in any language and a passion for making things players love
- Curiosity about how AI can improve creativity and productivity, whether it's prompt workflows, automation, or integrating AI tools into content pipelines
- You think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient
- Experience with (or interest in learning) Unity and C#, plus relevant tools like Git, Docker, or cloud services
- Experience with Unity asset bundles or Addressables, asset importing, content pipelines, editor tooling, and validations
- Familiarity with backend systems, data pipelines, or infrastructure and observability
- A structured, calm approach to unfamiliar technical problems, including under time pressure
- An automation and tooling mindset
- Ability to turn requirements into clear technical specifications and explain decisions to non-technical colleagues
- A unique lens, whether that's a self-taught dev, a career hopper, or even an entirely new creative discipline. The more unconventional the better
### Bonus Points

- Backend experience with game services, APIs, and data stores, and confidence working across the client–server boundary
- Contributions to creative or technical projects: games, tools, mods, art, code, anything you're proud of
- Experience with live-operations configuration, content scheduling, or remote configuration in games
- Experience leading technical work across connected systems or multiple crafts
- Prior exposure to shipping live games, but we're happy to teach you that part
### About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/greenhouse%3Ascopely%3A5433011008 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
