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Scopely

Technical Release Manager - Unannounced Project

ES - Barcelona, Spain; Remote - IrelandRemote · Ireland
Manager · Slate Portfolio
POSTED 21 SEPTVERIFIED 34M AGO
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Pay · H-1B filings
$170k
median · n=5 · FY26
Open for
43d
since 21 Sept
H-1B · FY26
12
5 PERM · UK sponsor
Hiring · 30d
173
−3 net · open roles

We are looking for a Technical Release Manager in Barcelona, Spain, on a hybrid 3 days a week. We can support with visa sponsorship from any location.

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

The Technical Release Manager will own the complete path from local changes to validated availability across all development lanes. You will set the technical strategy and operating model for how hundreds of contributors safely exchange changes while maintaining velocity. This is a senior technical leadership role that requires both deep technical credibility and cross-functional coordination skills

What You’ll Do

  • Own the path from local work to validated availability, including branch strategy, merge policy, propagation, validation, and exception handling across all development lanes
  • Set the lifecycle contract for each development lane: why it exists, what belongs there, how it stays synchronized, conflict resolution, and retirement criteria
  • Design and implement the technical systems and policies that enable change management at scale across source control, CI/CD, validation, and release infrastructure
  • Surface dependencies and potential integration collisions early enough for teams to sequence work or knowingly accept rework, then preserve ordering and context as changes move between lanes
  • Give all contributors a clear view of change status, blockers, ownership, and recovery paths, with downstream failures traceable to their source
  • Improve conflict detection and target-lane validation; automate routine merge actions, propagation, backports, cleanup, and notifications
  • Study how engineers, artists, designers, QA, production, and build teams actually work; then remove unnecessary ceremony, waiting, and specialist dependencies
  • Measure flow health metrics and turn incidents and proven manual practices into better policy, tooling, and operations
  • Coordinate work across Developer Experience, QA, CI/build infrastructure, production operations, and domain teams, with clear owners and backup coverage for critical operations
  • Mentor and develop junior team members in release engineering and infrastructure practices

What We’re Looking For

  • Highly experienced hands-on engineer with a track record of technical leadership on cross-functional programs
  • Strong background in source control systems, branch strategies, merge queues, and CI/CD infrastructure
  • Demonstrated ability to design and operate technical systems that support development teams at organizational scale
  • Experience with release management, validation policy, and deployment infrastructure in complex product environments
  • Exceptional ability to balance speed, stability, and delivery goals while explaining complex tradeoffs to senior leaders and teams
  • Strong communication and people skills; ability to influence engineers, artists, designers, QA, and production teams without direct authority
  • Proven track record of converting manual, repetitive processes into automated, well-documented systems
  • Bachelor's degree in Computer Science, Software Engineering, or equivalent professional experience
  • Ability to analyze source control history, diagnose CI and integration failures, and prototype supporting tooling
  • Curiosity about how different disciplines work and habit of finding the real workflow behind technical problems

Bonus Points

  • Game development experience, particularly with Unity or large monorepos
  • Experience with Git LFS, binary/non-mergeable assets, or parallel development mainlines
  • Operating high-volume merge queues or change systems at substantial organizational scale
Source · ScopelyFirst seen 2 NovOriginal ↗