# Lead Systems Designer - Star Trek Fleet Command at Scopely

> Hybrid · Ireland · Staff · Design · open. Source: https://alderhq.app/jobs/greenhouse%3Ascopely%3A5388807008 (read 2026-11-04).

## Facts (observed)

- Company: [Scopely](https://alderhq.app/companies/scopely)
- Location text: IE - Dublin, Ireland; Barcelona
- Where it can be done from (inferred): Hybrid · Ireland (evidence: "Location: IE - Dublin, Ireland; Barcelona")
- Posted: 2026-08-13 (83 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://job-boards.greenhouse.io/scopely/jobs/5388807008?gh_jid=5388807008
- Skills listed (inferred): Go, SQL

## Pay and sponsorship

- Posted pay: not posted
- H-1B filings at this company for similar roles, FY26: 2 ([US DOL OFLC LCA disclosure data](https://www.dol.gov/agencies/eta/foreign-labor/performance))
- Licensed UK sponsor: registered as "Scopely UK Limited" (checked 2026-11-03, [register](https://www.gov.uk/government/publications/register-of-licensed-sponsors-workers))

## Description (the employer's text)

Scopely is looking for a Lead Systems Designer to join our Star Trek Fleet Command team in Dublin on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.

Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.

### What You Will Do

As a Lead Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.

- Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players
- Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
- Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
- Create systems that foster meaningful player agency and long-term investment
- Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
- Shape the design process to ensure the standards of players are met and exceeded
- Use tools (Excel, Google Sheets) to model economies and progression pacing
- Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
- Evaluate performance using data, player feedback, and your own playtest experience
- Design for scale: plan for long-term content extensibility and system health
### What We're Looking For

- 2+ years of game design leadership experience
- Proven experience in F2P systems design and progression modelling
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
- Confident people manager and mentor, that is able to grow & nurture talent
- Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
- A proven track record of delivering features that balance player fun, engagement, and monetisation
- Ability to translate KPI targets and data into design direction for teams
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
- Experience working cross-functionally and navigating live production environments
- A positive, thoughtful, and collaborative approach to game development
### Bonus Points

- Deep understanding of the 4X genre with specific experience in F2P 4X
- Familiarity with SQL, scripting, or simulation tools
- Love for Star Trek, sci-fi, or highly strategic social games
- Previous work on alliance or co-op systems in large-scale games
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

Please ensure that the résumé/CV you attach is written in English.

### About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/greenhouse%3Ascopely%3A5388807008 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
