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Riot Games

Game Product Manager II, Summoner's Rift & Modes - Wild Rift

Shanghai, China; Shanghai, ChinaChina
Mid-level · League Studio
POSTED 11 NOVVERIFIED 9H AGO
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1 days opentrue age
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Posted 11 Nov · n=21
CompanyRiot Games →
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109open · Mid-level Product
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8,189open
All tracked boards · live 13 Nov · n=109
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65H-1B LCAs · FY26
PERM · FY26
2
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$157k
UK licensed sponsor
✓Worker (A rating)
LCAs FY26 · n=65 · to 2026-06-29

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Game Producer on the Wild Rift product team, you will drive the planning, coordination, and delivery of core gameplay initiatives for Summoner's Rift. As part of the Core Gameplay team, you will translate gameplay goals and product priorities into clear production plans, milestones, and delivery processes across champions, items, runes, map content, objectives, and game pacing.

You will work closely with designers, engineers, artists, quality partners, analysts, researchers, and product leaders to align priorities, manage dependencies and risks, and deliver gameplay improvements that strengthen competitive integrity and the player experience. Data analysis and measurement will be a substantial and ongoing part of your role. You will collaborate with Insights Analysts and Researchers across Shanghai, Singapore, and Los Angeles to monitor gameplay health, investigate performance trends, and translate quantitative data and qualitative player feedback into actionable priorities.

Beyond the core Summoner's Rift experience, you will lead production for proof-of-concept initiatives across the Modes portfolio. You will partner with development teams to define scope, feasibility, success criteria, and validation plans, helping teams make informed decisions before committing initiatives to full production.

You will report into the Wild Rift Game Production Lead of the team.

Responsibilities

Translate core gameplay goals and product strategy into actionable production roadmaps, milestones, schedules, and delivery plans, driving alignment from planning through launch.

Coordinate production across core gameplay systems, including champions, items, runes, maps, objectives, and game pacing, partnering with design and development teams to manage scope, dependencies, risks, and execution quality.

Establish and maintain operating processes for monitoring core gameplay health, including key metrics, dashboards, reporting, and investigation of meaningful performance changes.

Define success criteria, measurement plans, launch-readiness expectations, and post-launch review processes, translating findings into prioritized gameplay improvements.

Partner with Insights Analysts and Researchers to combine quantitative analysis and qualitative player research, informing gameplay priorities, production decisions, and follow-up actions.

Lead production of proof-of-concept initiatives across game modes, coordinating hypotheses, validation plans, scope, milestones, and decision points before full production.

Coordinate production plans and execution across development partner teams, aligning on feasibility, resourcing, requirements, dependencies, and delivery across regions and time zones.

Communicate production priorities, tradeoffs, risks, progress, and outcomes to stakeholders and leadership, facilitating decisions and resolving blockers to maintain delivery momentum.

Required Qualifications

5+ years of professional experience in game production, game product management, game design, or a related field.

2+ years of experience driving delivery of in-game features through ideation, scoping, development, launch, and post-launch iteration.

Experience coordinating production for gameplay systems or competitive multiplayer features on a shipped game.

Source · Riot GamesFirst seen 11 NovOriginal ↗