# 3D Character Artist (Contract) at Riot Games

> China · Unspecified · Other · open. Source: https://alderhq.app/jobs/greenhouse%3Ariotgames%3A8282210 (read 2026-11-06).

## Facts (observed)

- Company: [Riot Games](https://alderhq.app/companies/riot-games)
- Location text: Guangzhou, China; Shanghai, China
- Where it can be done from (inferred): China (evidence: "Location: Guangzhou, China; Shanghai, China")
- Posted: 2026-10-15 (22 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://www.riotgames.com/en/work-with-us/job/8282210?gh_jid=8282210

## Pay and sponsorship

- Posted pay: not posted
- H-1B filings at this company for similar roles, FY26: 11, median offered wage $128k ([US DOL OFLC LCA disclosure data](https://www.dol.gov/agencies/eta/foreign-labor/performance))
- Licensed UK sponsor: registered as "Riot Games Services Limited" (checked 2026-11-03, [register](https://www.gov.uk/government/publications/register-of-licensed-sponsors-workers))

## Description (the employer's text)

### 岗位职责

- 负责游戏内环境与场景的地编美术工作，根据策划及视觉需求搭建高品质关卡与环境氛围；
- 整合和运用现有美术资源，合理摆放场景物件，营造具有代入感和表现力的游戏空间；
- 优化场景资源，提升性能并保证美术品质，协助完成部分工具的简单制作或流程优化；
- 与策划、美术、程序等多岗位协作，保障场景相关需求高效落地和完整呈现；
- 关注游戏体验与美术效果，根据测试与反馈持续优化场景表现；
- 跟踪行业美术发展趋势，积极总结和沉淀优秀的地编方法与流程。
### 任职要求

- 本科及以上学历，2年以上游戏项目环境美术/场景地编相关工作经验；
- 拥有至少半年以上Unreal Engine 5（UE5）项目场景搭建及资源整合经验，能独立完成场景布局和氛围营造；
- 精通常用3D建模/贴图工具（如3ds Max、Maya、Blender、Substance等），具备美术基础和空间构成能力；
- 熟悉主流引擎（如Unity等）环境搭建及资源整合流程者优先；
- 有性能优化意识，能根据需求调整资源以提升交付品质和运行效率；
- 具备良好沟通和协作能力，能高效协同多岗位共同推进项目目标；
- 关注美术趋势，具备持续学习与自我驱动力。
### 加分项

- 拥有一年以上Unreal Engine 5（UE5）项目场景地编经验或参与过UE5大型游戏项目者加分；
- 熟悉PBR流程、地编工具或关卡编辑器，有相关插件或工具开发经验；
- \*\*英语口语流利，能阅读或编写英文技术文档。\*\*
用工性质：与专业人事服务公司FESCO Adecco签订劳动合同

#LI-DNP

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/greenhouse%3Ariotgames%3A8282210 and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
