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Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Remote Canada; Remote USRemote · North America
Staff · Firefox
POSTED 22 SEPTVERIFIED 1D AGO
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Role
52 days opentrue age
Closes in ~5d at the median (57d)
Posted 22 Sept · n=22
Payats field
CAD 146k–186kposted
▼ −13% vs market median CAD 190k
CAD 146kCAD 209k
Market p25–p75
CAD 165k–CAD 209k
Mozilla p25–p75
CAD 152k–CAD 186kn=6
Canada · n=118 · 365d to 11 Nov
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Opened · 30d
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Closed · 30d
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9,279open · Staff Software engineering
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All tracked boards · live 14 Nov · n=9,279
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1H-1B LCAs · FY26
PERM · FY26
1
LCAs FY26 · n=1 · to 2026-06-30
RustC++Android

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

Source · MozillaFirst seen 2 NovOriginal ↗