Mozilla
Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Remote Canada; Remote USRemote · North America
Staff · Firefox
POSTED 22 SEPTVERIFIED 1D AGO
52 days opentrue age
Closes in ~5d at the median (57d)
CAD 146k–186kposted
▼ −13% vs market median CAD 190k
CAD 146kCAD 209k
- Market p25–p75
- CAD 165k–CAD 209k
- Mozilla p25–p75
- CAD 152k–CAD 186kn=6
115open roles
- Opened · 30d
- +21
- Closed · 30d
- −21
9,279open · Staff Software engineering
- Opened · 7d
- +7638% of open
- All software engineering
- 74,735open
RustC++Android
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD