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Blueprint Technologies

Product Designer

Remote; RemoteRemote · region unclear
DESIGN
POSTED 13 NOVVERIFIED 28M AGO
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1H-1B LCAs · FY25
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LCAs FY25 · n=1 · to 2025-03-13
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About Blueprint

Blueprint is a technology solutions firm headquartered in Bellevue, Washington, with teams across the United States. We help organizations turn complex challenges into meaningful outcomes by connecting strategy and execution across AI, cloud, data, product development, and emerging technology.

Our culture is built by people who care deeply about doing exceptional work. We set high standards, take ownership, and continually challenge ourselves and one another to be better. We work hard, support each other, and take genuine pride in what we deliver for our clients, partners, and teams.

At Blueprint, you’ll work alongside talented people with different experiences, expertise, and perspectives. You’ll have opportunities to take on meaningful challenges, expand your skills, and see the impact of what you build.

Bring your perspective. Raise the standard. Build what matters.

About the Role

Mojang Studios is seeking a Product Designer to help shape engaging Minecraft experiences across mobile and desktop platforms. As part of the Franchise Technology & Services team, you'll create intuitive, accessible, and visually compelling experiences that reflect the Minecraft brand and serve its global player community.

You'll work closely with product design leadership, product managers, and engineers to take ideas from early concepts through research, prototyping, testing, and launch. This role offers hands-on ownership of design projects, with an opportunity to influence how millions of players interact with Minecraft across platforms.

What You’ll Do

  • Partner with product design leadership to drive design projects from early concept through launch across mobile and desktop platforms.
  • Collaborate with product managers and engineers to define product direction and translate requirements into intuitive, buildable user experiences.
  • Create user flows, wireframes, interaction models, and high-fidelity prototypes to explore, communicate, and validate design concepts.
  • Develop interactive prototypes in Figma to demonstrate and refine user experiences.
  • Plan and conduct usability testing, incorporating research insights and product data to validate decisions and improve designs.
  • Participate in design critiques and collaborate with cross-functional partners to evaluate design quality and technical feasibility.
  • Champion accessibility and inclusive design practices across platforms.
  • Contribute to design guidelines, standards, and documentation that support consistency across Minecraft experiences.
  • Document design decisions, specifications, and interactions to support effective engineering handoffs.
  • Manage design milestones and deliverables while incorporating feedback from product and design stakeholders.

What You’ll Bring

  • 3+ years of experience in product design or UX design.
  • 3+ years of experience designing end-to-end user experiences for mobile and/or desktop products, including user flows, wireframes, and high-fidelity interfaces.
  • 3+ years of experience using Figma, including interactive prototyping.
  • 2+ years of experience conducting usability testing and applying research insights to design decisions.
  • Working knowledge of accessibility standards and practices, including WCAG.
  • A portfolio demonstrating end-to-end product design work, from research and problem framing through prototyping and launch.
  • Experience designing consumer-facing products for mobile and/or desktop platforms.
  • Ability to work through ambiguity and translate evolving requirements into clear design solutions.
  • Strong collaboration skills and experience working closely with product managers, engineers, and design stakeholders.

Preferred Qualifications

  • Experience designing products in the gaming industry.
  • Experience working on large-scale consumer applications with diverse user communities.
  • Experience with ProtoPie or similar interactive prototyping tools.

Compensation

At Blueprint, we strive to offer competitive pay that reflects the value of our team members. Compensation for this role is influenced by a variety of factors, including skills, education, responsibilities, experience, and geographic market.

Source · Blueprint TechnologiesFirst seen 15 NovOriginal ↗