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Absurd Ventures

Principal/Lead Mission Designer (Campaign)

Santa Monica; Santa MonicaUnited States
Principal · Game Development
POSTED 18 MARVERIFIED 7H AGO
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Role
235 days opentrue age
Posted 18 Mar
Payin text
$160k–190kposted
▲ +31% vs market median $134k
$94k$190k
Market p25–p75
$94k–$168k
Los Angeles · n=52 · 365d to 6 Nov
CompanyAbsurd Ventures →
16open roles
Opened · 30d
+1
Closed · 30d
−1
6d of snapshots · 30d window
Market
131open · Principal Design
Opened · 7d
+75% of open
All design
6,537open
All tracked boards · live 9 Nov · n=131

Summary

As Principal/Lead Mission Designer (Campaign), you will help build and standardize the craft-quality for single-player campaign missions. You will shape critical path and side missions that deliver compelling storytelling and engaging action gameplay within an open-world setting. Combining strategic leadership with hands-on design expertise, you will pair directly with the existing mission leadership to build mission experiences in-editor along with driving the standards, systems, and creative ambition that define the missions experience.

Core Responsibilities

  • Pair with existing mission leadership to provide direction, mentorship, and constructive feedback to mission designers, helping elevate the quality of the work and the craft across the team.
  • Partner closely with narrative leadership and other disciplines to improve the flow, structure, and execution of the main story campaign.
  • Collaborate with senior creative and development leadership to establish priorities, resolve complex design challenges, and ensure the campaign delivers on its creative ambitions.
  • Lead through both vision and execution, remaining hands-on with mission design and contributing directly to the playable experience.
  • Work with minimal information to bring complex narrative concepts to life within the context of an engaging mission experience.
  • Challenge the status quo and demonstrate understanding of where open-world mission design can change and where it’s already working.
  • Champion innovative approaches to storytelling, gameplay, pacing, and player agency that deliver best-in-class mission design.
  • Identify opportunities to leverage open-world systems and mechanics to create dynamic, interconnected missions that respond to player choices and actions.
  • Work with co-development partners across multiple time zones to establish consistent standards of communication that keep the mission team aligned.
  • Partner with production to accurately problem-solve and assess scope across a variety of missions to help mission designers succeed.
  • Champion a culture of creative collaboration, experimentation, iteration, and continuous improvement across the mission design team.

Core Qualifications

  • 8+ years of experience in mission design, with a track record of contributing to or leading the development of high-quality AAA games.
  • Deep expertise in mission design, including a strong understanding of mission structure, pacing, and the relationship between narrative and gameplay.
  • Expert knowledge of action mission principles including encounter design, combatant behaviors and level design/layout requirements.
  • Demonstrated ability to establish and communicate a creative vision, influence design direction, and drive complex work from concept through implementation.
  • Strong understanding of storytelling and narrative design, particularly within open-world, single-player experiences.
  • Experience providing creative direction, mentorship, and guidance to other designers, whether through formal people management or senior individual contributor leadership.
  • Exceptional communication, collaboration, and problem-solving skills, with the ability to build alignment across multidisciplinary teams.
  • A strong creative point of view, paired with flexibility and judgment to evolve ideas through collaboration and iteration.

Plus If...

  • Experience leading or mentoring multidisciplinary mission design teams on AAA productions.
  • Experience shipping multiple AAA titles, particularly story-driven, open-world games.
  • Experience designing missions that make meaningful use of systemic gameplay and player-driven experiences.
  • Experience with Unreal Engine 4 or 5.
  • Experience working with external co-development partners.
  • Experience establishing mission design workflows, best practices, and standards across a development team.

Description

  • Full time job with benefits
  • Role is on-site in Santa Monica, CA
  • Office is located near downtown Santa Monica – near metro and freeways

The base pay range for this position is $160,000 to $190,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Source · Absurd VenturesFirst seen 4 Nov1 editsOriginal ↗