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Pantograph

Research Engineer

San FranciscoOnsite · United States
FullTime · Research
POSTED 11 AUG
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Role
91 days opentrue age
Posted 11 Aug
Pay
$200k–$300kno pay posted
Market p25–p75
$200k–$300k
SF Bay Area · n=544 · 365d to 10 Nov
CompanyPantograph →
6open roles
Opened · 30d
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Closed · 30d
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30d window
Market
3,250open · ML / AI
Opened · 7d
+2598% of open
All ml / ai
6,605open
All tracked boards · live 10 Nov · n=3,250
KubernetesDistributed systems

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.

You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

You might be a good fit if you:

Have trained models across large GPU clusters and are comfortable working with Kubernetes

Have built or operated complex distributed systems

Have worked with multi-terabyte or multi-petabyte datasets

Are comfortable with large-scale data processing tools

Care deeply about observability and collect enough metrics to understand what every part of a system is doing

Are comfortable moving between research code and production-quality systems

Like running experiments, getting surprising results, and digging in until you understand why

Move quickly and reach for simple approaches before complicated ones

Nice to have:

Experience with JAX

Experience writing CUDA kernels or otherwise optimizing GPU workloads

Low-level Linux or kernel programming experience

Experience with large-scale video or multimodal datasets

Experience building training or evaluation infrastructure

Experience with distributed training

Experience deploying models into real-world systems, especially robotics

We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.

Source · PantographFirst seen 7 NovOriginal ↗