Skip to content
Ineffable

Member of Technical Staff, Simulated Universes

LondonOnsite · United Kingdom
Staff · FullTime · Technical Staff
POSTED 23 SEPTVERIFIED 17H AGO
Apply Ask
Role
46 days opentrue age
Posted 23 Sept
Pay
£125k–£193kno pay posted
Market p25–p75
£125k–£193k
London · n=23 · 365d to 6 Nov
CompanyIneffable →
3open roles
Opened · 30d
+0
Closed · 30d
−0
30d window
Market
9,312open · Staff Software engineering
Opened · 7d
+4575% of open
All software engineering
75,039open
All tracked boards · live 9 Nov · n=9,312
RustC++

Our mission is to make first contact with superintelligence.

We are creating a superlearner that discovers all knowledge from its own experience, from elementary motor skills through to profound intellectual breakthroughs. This superlearning capability - the ability to endlessly discover knowledge and skills, without relying on human data - will be driven by the world’s most powerful reinforcement learning algorithms.

The superlearner is expected to rediscover and then transcend the greatest inventions in human history, such as language, science, mathematics and technology. If successful, this will represent a scientific breakthrough of comparable magnitude to Darwin: where his law explained all life, our law will explain and build all intelligence.

Role brief

Intelligence cannot emerge in a void. It needs a place to grow and flourish. As a Simulated Universes Engineer, you’ll help us craft, shape and maintain the worlds in which superlearners can emerge and thrive. That means making those worlds accurate, reliable and intricate, and scaling them to unprecedented highs in terms of both parallelism and speed. It’s a challenging quest and one that’s critical to our mission. In this role, you will:

Build the engineering foundations of our new environments; designing, implementing and maintaining them as they grow

Partner closely with the team creating the blueprints for the worlds we need to build

Close the loop between blueprint and build, enabling fast, iterative research cycles

Scale the environments up, while utilising state-of-the-art hardware

About you

You’re an engineer with a passion for creating artificial worlds, and you know what it takes to make them emerge at scale. You may be a good fit if you:

Bring industry experience with large-scale simulations, whether in demanding scientific domains or in the games industry

Know how to build systems like huge distributed MMOs that rely on world parallelism, large-scale physics engines, or logic that preserves consistency despite decentralised computation

Turn ambitious research visions into reality by designing, building and maintaining codebases that support fast research iteration and efficient execution

Enjoy working closely with researchers and/or "designers", taking their blueprints and turning them into worlds that agents can explore and learn

On the pure engineering side, you’ll likely have experience with the following:

Physics engines

GPU-accelerated physics and simulation frameworks, such as NVIDIA Warp

Lower level languages such as Rust, C or C++

Implementation of distributed server-client architectures

Writing efficient GPU code

We move fast, give people real ownership and trust engineers to make good judgment calls. We are a team that cares as much about doing this well as doing it fast.

If you're interested in joining Ineffable and think your skills would be better suited to a different position please explore the careers page for other opportunities.

Source · IneffableFirst seen 4 NovOriginal ↗