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Sr. Motion Designer

New York, NY; San Francisco, CAOnsite · United States
Senior · FullTime · Design
POSTED 10 NOVVERIFIED 5M AGO
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0 days opentrue age
Closes in ~75d at the median (75d)
Posted 10 Nov · n=114
Pay
$115k–$190kno pay posted
Market p25–p75
$115k–$190k
New York · n=77 · 365d to 11 Nov
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Figma

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today, SpaceX is actively developing the technologies to make this possible, with the ultimate goal of making life multiplanetary and expanding consciousness to the stars.

SpaceXSI is building Super Intelligence to help humanity understand the universe. Our teams are building the full Super Intelligence stack: from our Colossus supercomputers, to Grok models, to our suite of applications, including Grok Bot, Grok Build, Grok Imagine, Grok Voice, and X. We're creating a powerful flywheel where more compute trains better models, better models power more useful products, and what we learn from people using those products shapes what we build next.

SR. MOTION DESIGNER

We are looking for a Senior Motion Designer to help shape how SpaceXSI moves and shows up in the world. This role is built for someone who has built motion systems in fast-moving environments, cares deeply about craft, and brings an AI-first mindset to how creative work gets made. You'll join the Brand Studio, the team behind the brand across the entire SpaceXSI ecosystem (from Grok and Grok Bot to X), and help define both the motion language of the brand and how it comes to life in our campaigns and products. This is a hands-on role with significant ownership, from first concept through final delivery.

RESPONSIBILITIES

Motion system: Define and document the brand's motion language (timing, easing, transitions, logo animation, typography in motion, and graphic behaviors) so other teams can apply it correctly

Workflows & toolkits: Turn recurring motion work into repeatable, AI-assisted templates, tools, and generators that let marketing, product, and other teams produce on-brand motion without you in the room

Campaigns: Concept and produce motion end to end, from storyboards through final delivery, across launch films, product videos, social, paid, web, and out-of-home

Product motion: Partner with product designers and engineers to bring brand motion into product surfaces, from interactions and transitions to onboarding and launch moments

Creative direction: Direct agencies, animators, and freelancers with clear briefs and candid feedback so the output meets the bar you'd set yourself

Collaboration at speed: Partner with marketing, product, engineering, and leadership, present your thinking clearly to senior stakeholders, and move between projects quickly while keeping a high bar and improving the process

BASIC QUALIFICATIONS

Minimum of 6 years of motion design experience, in-house or at an agency or studio

Professional experience with After Effects and at least one 3D tool (Cinema 4D or Blender)

A reel of shipped motion design work

PREFERRED SKILLS AND EXPERIENCE

Fluency in AI coding tools, especially Cursor. You can build your own tools, scripts, prototypes, and simple web pages instead of waiting on engineering

Hands-on experience with AI video and image generation tools as part of a real production workflow

A reel and portfolio that show both motion system work and shipped campaigns. Bonus if they include tools or workflows you built

Sharp instincts for timing, rhythm, typography in motion, and storytelling, from concept and storyboard through execution

A systems mindset: you naturally turn one-off tasks into reusable processes and think about how creative work scales

Conviction in your design decisions and the ability to explain why they matter, to designers, marketers, and leadership alike

Fluency in Figma and Adobe Creative Cloud

Self-directed, fast, and energized by variety and ambiguity

Experience building or relaunching a brand's motion identity at a fast-growing tech company

Experience with real-time or code-based motion, such as Rive, Lottie, or WebGL

3D modeling, lighting, and rendering skills

Sound design sensibility, enough to work closely with audio partners

Experience leading agencies on large, multi-channel campaigns

ADDITIONAL REQUIREMENTS

Source · CursorFirst seen 11 NovOriginal ↗