# Senior Character Rigger at Analog Devices

> Onsite · United Arab Emirates · Senior · Other · open. Source: https://alderhq.app/jobs/ashby%3Aanalog%3Ac837f766-c8c9-4749-8506-e488b46d8acb (read 2026-11-07).

## Facts (observed)

- Company: [Analog Devices](https://alderhq.app/companies/analog-devices)
- Location text: Abu Dhabi
- Where it can be done from (inferred): Onsite · United Arab Emirates (evidence: "Location: Abu Dhabi")
- Posted: 2026-09-22 (46 days ago)
- First seen by alder: 2026-11-02 · last verified: 2026-11-04
- Reposted: 0 times · edited: 0 times
- Apply on the employer's site: https://jobs.ashbyhq.com/analog/c837f766-c8c9-4749-8506-e488b46d8acb

## Pay and sponsorship

- Posted pay: not posted
- H-1B filings at this company for similar roles, FY26: 17, median offered wage $123k ([US DOL OFLC LCA disclosure data](https://www.dol.gov/agencies/eta/foreign-labor/performance))
- Licensed UK sponsor: registered as "Analog Devices Limited" (checked 2026-11-03, [register](https://www.gov.uk/government/publications/register-of-licensed-sponsors-workers))

## Description (the employer's text)

We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.

### Responsibilities

Design, build, and deliver production-ready character and creature rigs in Autodesk Maya

Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions

Create clean, stable, and animator-friendly control rigs focused on performance and usability

Collaborate closely with animators to support expressive and efficient animation workflows

Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams

Debug, iterate, and improve rigs based on animation and runtime feedback

Maintain and improve existing rigs without compromising quality or consistency

### This Role Is Not

A Tech Artist or tools-focused role

A lead-only or supervisory position with limited hands-on rigging

An animation-first position

A Blender- or 3ds Max–centric rigging role

### Qualifications

Expert-level rigging experience in Autodesk Maya (non-negotiable)

5+ years of professional experience as a character or creature rigger

Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences)

Strong understanding of anatomy, deformation, skinning, and corrective techniques

Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs

Experience working with Unity or Unreal pipelines from a rigging perspective

Ability to work independently, take ownership, and deliver production-ready work

Strong communication skills and ability to clearly explain rigging decisions

### Nice to Have

Cloth, hair, or secondary motion setups in Maya or real-time environments

Motion capture familiarity and basic mocap cleanup workflows

Understanding of character modeling and texturing pipelines

### Portfolio Requirement

Applicants must provide a portfolio that clearly demonstrates:

Multiple fully built character or creature rigs

Clear evidence of personal, hands-on contribution

Deformation quality, control design, and animator usability

Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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Data: alder (https://alderhq.app). Cite https://alderhq.app/jobs/ashby%3Aanalog%3Ac837f766-c8c9-4749-8506-e488b46d8acb and the date you read it. Observed facts come from the employer's own listing; location reach, level, family and skills are inferences.
