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SecondDinner

Contract | Senior SDET (MARVEL SNAP)

Second Dinner (US Remote)Remote · United States
Senior · FullTime · Engineering
POSTED 16 OCT
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Role
25 days opentrue age
Posted 16 Oct
Payats field
$72–82 / hourposted
● 0% vs market median $160k
$141k$172k
Market p25–p75
$141k–$172k
United States · n=261 · 365d to 11 Nov
CompanySecondDinner →
1open roles
Opened · 30d
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Closed · 30d
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30d window
Market
1,149open · Senior QA / Test
Opened · 7d
+736% of open
All qa / test
5,520open
All tracked boards · live 11 Nov · n=1,149
C#/.NETAWSTesting

Who We Are

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.

Our Engineering Team

At Second Dinner, we believe that great people in a great work environment lead to great games and player experiences. In engineering, we empower our teams to build and innovate with best-in-class tools in novel ways. Our goal is to simplify game development and redefine what is possible in game development.

Your Role

You will own and drive Marvel Snap’s Test Automation initiative, as well as perform various DevOps duties. You will report to the Lead Engineer of the Live Stability team and collaborate with QA analysts, engineers, and artists to create test suites, build pipelines, and develop tools to ensure we deliver the highest quality games possible to our players! If you’re passionate about testing, automation, validation, and continuous integration, then we'd love to hear from you!

This is a 6-month contract role to start (with possible extension), but if it's a great mutual fit, it could evolve into a full-time position.

What You’ll Do

As an automation superhero, you’ll identify, design, and deliver technical solutions (frameworks, tests, API hooks, tools) that increase test effectiveness, coverage, and overall development velocity

Build and enhance continuous integration and delivery pipelines to support development teams across MARVEL SNAP

Own the long-term development and roadmap of test automation

Implement metrics, analyze test data to identify patterns, and report on risk status to help enhance software quality

Optimize testing efforts and develop new opportunities using automation that will empower the QA team to be more effective and efficient

Automate everything: from command lines to complex workflows, find opportunities to improve how we build and test the game, ultimately to improve the player experience

What You’ll Need

Demonstrated ability designing and owning scalable automated testing solutions, including test frameworks, test infrastructure, and execution pipelines

Proficiency in unit and integration test frameworks in C#/.NET or other object-oriented programming language

Experience integrating test pipelines into CI/CD workflows such as GitHub Actions or Jenkins

Knowledge of industry best testing practices, including unit, integration, end-to-end, acceptance, functional, and performance testing

Ability to work independently, charting the course for the company in test automation

Passion for empowering teams with best-in-class automated testing tools, frameworks, and test harnesses to improve operations

An agile mindset, a desire for constant improvement of tooling, automation, and process to improve the quality of our products and the lives of our teammates

High levels of empathy and support for team members, both technical and non-technical

Passion for playing and making great games

Nice to Have, But Not Necessary

Experience with test automation in Unity, such as Unity Test Runner

Experience with mobile, web, or game automation frameworks such as Appium, Selenium, Playwright, or GameDriver

Experience developing on-device automated test pipelines for either physical hardware devices or using platforms such as AWS Device Farm or Kobiton

Experience with test case management systems such as TestRail or qTest

This position pays a range of $72-82 per hour (USD).

Source · SecondDinnerFirst seen 7 NovOriginal ↗